# What happens if you compute a random bearing from 0 to 2*PI radians (0 to 360 degrees)?

• What happens if you compute a random bearing from 0 to 2*PI radians (0 to 360 degrees)?

Answer #1 | 14/07 2010 09:02
It has something to do with plotting a location on a map but I think you placed this question in the wrong section.
Positive: 88 %

... given x, y, angle, and distance. ... the most common being degrees and radians. $360$ degrees is $2\pi ...$ radians; and you could compute \$\cos ...
Positive: 88 %
The direction not only describes the bearing of the ... with W in degrees: (0.000 ... with quaternion rotation by 180 degrees. When you tell ...
Positive: 83 %
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